im not too deep into the game yet but from what i see so far there is a lot of potential, however i now have to kill 999 slimes for a sword to kill any foe wish me luck. Also its better to just use your mouse for movement and such. anyways im off to become the slime slayer edit 1; ive now had a few more hours to play the game and i can see just how much was really put into the game theres a lot of things you can do and if youre the type of persona that makes stories based on the games you play its worth the money spent. i ventured into the forest filled with slimes stumbled upon a manor with secrets, found a magic circle that requires 5 human skulls, i found myself staring into a painting, sacrificed one of my eyes and after doing so i lost a lot of agility but ive gained the ability of future sight. if this doesnt make you wanna try the game to see what kind of adventure you can go on i dont know what will, not to mention the low cost of the game it is definitely a game worth sinking...
The No-Name Project
- Release Date:
- Oct 19, 2023
- Developer:
- Florin-Marian Hera
- Publisher:
- MindQuota.com
- Platforms:
- Windows
Game Tags
About This Game

When I started creating this game, I asked myself, "What do I want to create?" and the answer was, "Freedom!"
Welcome to "The No-Name Project," where anything goes! Choose from 16 different character designs, with more on the way. In this game, you're free to adopt animals such as cows and cats, dogs and pigs, a mysterious bird, some dead monkeys, literally any NPC that you kill (if you learn necromancy), and even some weird dinosaurs that you have to revive yourself in your conquered castle (that you also have to conquer all by yourself) to help you on your journey. But that's just the beginning. With the power of necromancy, you can resurrect people from the graves you find throughout the game. Some you may have even killed yourself. Help a family one day, and kill them the next. Dig for gold in their basement, rob their graves, and resurrect them as your zombie slaves. The choice is yours. In "The No-Name Project," there are endless possibilities. Fish to your heart's content, mine for precious gems and ores, and cut down trees if you are into that. You can interact with almost anything in the wilderness, uncovering hidden secrets and lore. And the best part? "The No-Name Project" is updated almost twice a month with new content, so the adventure never ends.

- You start as a NO-NAME, hence the game's name!
- Save villagers (or don't), help them and/or work for them (or don't), kill them (or don't), rob their graves (or don't), resurrect them via necromancy (or don't), dig in their basement for gold (or don't), kill their chickens for meat (or don't).
- Fish/mine/craft.
- Build a boat and upgrade it up to Class S (that stands for Spaceship), then use it to trigger up to 40 random events. (Since Update 1.9.4.6)
- Cut trees, gather flowers, gather rocks, and travel where you want.
- Kill a king in order to become a king? Hold court events, and make your own religion.
- Own a restaurant.
- Go to jail!
- Build statues of yourself!
- Adorn your castle with 96 different flag possibilities.
- Join a warrior's guild and take bounties.
- Secret weapons and other items scattered everywhere.
- Upgrade your house and plant things in your garden.
- Magic College and underwater temple.
- Own a cow!? Also, a dog, cat, a weird entity, resurrect every grave you find in the wild, monkeys, a weird pork monster, a bird, a dinosaur, a treant, a bear cub (that can become a bear), people you killed, golems, and a chicken. (more to come) Some of them come with their backstory and can be upgraded.
- We invented a new alphabet that can be learned in-game at the Magic College and with it you can translate things you find in ruins to gain Archeology skill-points and bonuses.
- Go with an empty bottle in the bathroom for a surprise...
- Little gags everywhere.
- Cults that love cows. Also werecows (people-eating cows).
- Multiple dimensions.
- Buy a bar and a pizzeria, and upgrade the roads if you conquered a city.
- Fly into space.
- Unlock a lab that will allow you to cut your zombie's legs and arms and interchange the limbs in between them.

In this game, you will find tons of achievements, but more importantly, you will gain deep insights into the world that you will step into. You will find books that will explain many aspects of your character. Have a look out when you explore different islands in-game for the "Books of the Dead". They are a collection of books within the Codex that contain the memories and knowledge of beings inscribed by Gods. When someone reads one of these books from beginning to end, it grants them the power and knowledge of the previous user whose memories and knowledge are contained in that specific book.
Screenshots
User Reviews
So typically, if a game is primarily made up of the generic assets from RPGmaker, I will just ignore it. It's usually a big sign that everything else in the game will be, at best, very generic as well. The No-Name Project is not generic. Not entirely, anyway. It's... weird. Now for the record, I have not beaten this yet. I honestly have no idea how far I've progressed, so some of these things could change late-game. Now, sure, it LOOKS generic. And it's audio absolutely SOUNDS generic. (Honestly, the combination of the awful sounding stock sound effects combined with some absolutely droning and repetitive music tracks had me muting the game unless something noteworthy happened.) But it actually has some unique qualities to it, and appears to be a lot deeper than one would think. Of biggest note is the amount of things you can interact with in the game. Effectively anything that isn't a standard wall texture or floor texture can be interacted with in some way, from a minor joke abo...
basically , dude bought octopath traveler ,felt so dissatisfied he then went out of his way to create something that clearly isn't as unique looking but definitely ,DEFINITELY with more substance than what square enix put on steam.
I know the guys from MindQuota. They write pretty cool stories and the potential is there, undoubtedly. Even if I'm not into JRPGs, this game is really unique in terms of scope and concept. There are a hugeload of achievements to be discovered and unlocked, and it takes a lot of time and patience to find out every single bit of information. Sometimes it is daunting, but it is quite rewarding because the game emphasizes exploration and a non-linear storyline. I enjoy the music, to me it seems like Akira Yamaoka on crack, and in a good sense. The gameplay and interface, however, can be overwhelming and sometimes really counterintuitive. And I tend to understand that; if you find it so difficult and confusing to craft or brew something simple, that's because the system was designed to allow for more and more complex combinations, hence the tradeoff. At least that's how I see things. Honestly, I'm really interested to see how things evolve and how the story progresses, just as with MQ's...
Have had a huge amount of fun so far. So much to do and explore. Hit a glitch so far into the game and waiting for dev to respond and fix. Would definitely recommend for play time alone.
I'm not too far into the game, but I'm really enjoying it thus far and am really curious to see what comes next. Its world is huge, from what I understand (I also peeked a bit on the Achievements page, I'm a sucker for those hehe). Definitely a game to try out if you're an adventure aficionado with a splash of nostalgia and a deep desire to do anything you want. I mean, who WOULDN'T want an army of zombie slaves? I have a lot of cleaning to do.
A esoteric RPG with fun writing. Interesting encounters around every corner and choices that impact your game experience, a lot to explore. There is an overwhelming strangeness to everything in this game, which I find refreshing. The dev has been pushing out regular updates that have been adding significant amounts of content and QoL changes. Well worth the price of entry if this is your style of game.
It's a buggy mes of elements that are tied together with spit and duct tape and can't really be called a game. I wish the dev would have finished this one before moving on to his next project.
amazing game, I love that the creator put so much heart into it
System Requirements
Minimum
- OS *: Microsoft® Windows® 7/8/8.1/10 (32bit/64bit)
- Processor: Intel Core 2 Duo U7600
- Memory: 4 GB RAM
- Graphics: AMD Radeon HD 6250
- Storage: 1500 MB available space
FAQ
How much does The No-Name Project cost?
The No-Name Project costs $4.99.
What are the system requirements for The No-Name Project?
Minimum: Minimum: OS *: Microsoft® Windows® 7/8/8.1/10 (32bit/64bit) Processor: Intel Core 2 Duo U7600 Memory: 4 GB RAM Graphics: AMD Radeon HD 6250 Storage: 1500 MB available space
What platforms is The No-Name Project available on?
The No-Name Project is available on Windows PC.
Is The No-Name Project worth buying?
The No-Name Project has 91% positive reviews from 11 players.
When was The No-Name Project released?
The No-Name Project was released on Oct 19, 2023.
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