Loot Rascals game banner

Loot Rascals

$9.99
Release Date:
Metacritic:
71
Developer:
Hollow Ponds
Publisher:
Hollow Ponds
Platforms:
Windows
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About This Game

*** Online Functionality will be discontinued from the end of March 2021 ***

Explore an outlandish outer space, gather Loot Cards, and fight your way to The Thing Below in this innovative and offbeat strategy roguelike.

Beat up strange baddies and win Loot Cards which give you special abilities. Choosing which to equip requires strategic thinking - the way you lay them out is crucial, and some must be sacrificed because cards are also the precious resources you need to heal and use powerful abilities.

Careful though because baddies can loot you! The cards they steal drop into other players’ games. When you defeat an Elite Baddie you’ll get another player’s card: will you return it or keep it for yourself?

Either way, prepare for a visit from that player's Holographic Helper to shower you with thanks or terrible vengeance - Loot Rascals is a tale of friendship, loss, and redemption!

Every game is different in this procedurally generated roguelike: gather Loot Cards, show the Thing Below who’s boss, and fly Big Barry to victory!

Screenshots

User Reviews

Very Positive
65 user reviews
86%
Positive
4 hrs at review
Recommended

After a friend's recommendation, I decided to give [i]Loot Rascals[/i] a try, and I am really glad I did. [b][i]Loot Rascals[/i] is in the genre of puzzle-roguelikes.[/b] And yes, you read that right - this is a [i]like[/i] in the sense that it is true turn-based gameplay. Brilliantly done, I may add. You actually move in real-time, but whenever you cross into another hex, a turn passes. There are very short day/night cycles that determine if you get first hit on an enemy. You will instantly kill the enemy if your power is greater than his 'strength' or HP. All the math is transparent, and there are only like three numbers to keep track of which makes it quite elegant. This is where the puzzle portion comes in, and fits it nicely in the puzzle-roguelike genre along other titles such as [i]HyperRogue[/i], [i]The Depths of Tolagol[/i], and even [i]Crypt of the Necrodancer[/i], among others. [b]Yes, it is brutally hard - but more importantly - it is hella addicting.[/b] I have a hard t...

37 helpful
5 hrs at review
Recommended

It's a crime that more people are not playing this. Learning enemies, the ins-and-outs of the card system, and using all the tools made available to try and survive has been a blast so far. Very difficult, but playing well feels rewarding. It's more of a puzzle game than anything else. Take your time, use the day/night cycle to your advantage and get all the loots! You rascal you! Also you can use giant bird..boulder...thingies to blow up enemies! What isn't to like?

20 helpful
3 hrs at review
Not Recommended

There's a lot to love about this, but ultimately there is zero progression. If you die, you die (maybe not off-putting to everyone) but [b]there is no save functionality[/b]. You cannot play one game over multiple sessions, and this breaks the game for me. Even the one tiny hint of progression [spoiler] (mailing yourself a card, if you are lucky enough to find a mailbox) [/spoiler], doesn't persist if you log off. This should be upfront info, because it's a killer.

12 helpful
50 min at review
Not Recommended

I bought this game because of the cutesy graphics, the turn based concept, and the ability to custimize yourself with cards. I would have loved this game if there was a save function. This game was a bit difficult for me, and I admit i'm not the best gamer. Finishing it in one sitting isn't realistic for me. The video advertised that the enemy took a card from you when you died (That doesn't sound too bad right??) but you actually lose ALL your cards and all progress when you die. I thought this was going to be a cutesy turn based costume quest- It's not.

12 helpful 3 funny
5 hrs at review
Recommended

Initial Impression: Art style and music are fantastic! Card system is pretty neat as well, fights are not random and you can plan ahead with the day/night cycle system they use, which works very well. Has some kind of online function as other people can find loot you dropped and sent it back which is cool as well. It pretty hard though only made it to level 2 in my first hour of gameplay. Easy recommendation for fans of rouge-likes and people who are not annoyed by difficult gameplay. Edit: After 3h of gameplay: So after 3 h I made it to world 3 once. Maybe I'm just bad but it feels really hard to survive. Which I like. The game is basicly about planning your turns (day/night cycle) right so that you take the least amount of damage from fights (as already said fights are pretty non-rng if you plan correctly and you can even calculate the cance of getting hit if you want) and managing the cards in your inventory right. The cards are pretty neat, some are just plan attack and defence mo...

12 helpful
1 hrs at review
Recommended

An excellent pick-up-and-play addictive one-more-go turn-based strategy exploring card collecting inventory management procedurally generated rogue-lke with super-nice Greenblat-esque stylings.

10 helpful 1 funny
6 hrs at review
Recommended

While the inability to save a session mid-game is pretty annoying, this game's keep or return recovered hot loot is totally original!

10 helpful
6 hrs at review
Recommended

This is a really enjoyable game. The style and sound is top notch. The interface is great with a controller, a bit iffy with mouse. The mechanics teach themselves fairly quickly. You decide your own stats with card placement. You choose what cards to put your power sleeves on. You get a lot of choice and when the game kills you for it you die with a smile. Interesting asymmetrical online mechanics where you're rewarded for kindness to other players, unless you want to straight up steal the cards you find from them and have them hunt you down later. Cons: No save feature, high randomization, high learning curve. Could use audio sliders.

8 helpful
16 hrs at review
Recommended

A game that could kill your character instantly in so many dumb ways but you still want to building your character inch by inch and keep fighting through the end. It's not fun anymore once finished the game, cause there isn't any reward or upgrade for another run. (like there is in other roguelike games e.g. binding of isaac)

5 helpful
9 hrs at review
Recommended

Keeping it short and to the point: The strongest draw here is obviously the silly, vibrant cartoon aesthetic. But if you're into turn-based puzzlesome rogue-lites the gameplay mechanics will be no less of a treat.

5 helpful

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System Requirements

Minimum

Minimum:
  • OS *: Windows 7
  • Processor: AMD Athlon 64 X2 Dual Core 6400+, 3.2GHz, Intel Core2 Duo E8400, 3.0GHz
  • Memory: 1 GB RAM
  • Graphics: 9800 GTX, Radeon HD 5850
  • Storage: 2 GB available space

FAQ

How much does Loot Rascals cost?

Loot Rascals costs $9.99.

What are the system requirements for Loot Rascals?

Minimum: Minimum: OS *: Windows 7 Processor: AMD Athlon 64 X2 Dual Core 6400+, 3.2GHz, Intel Core2 Duo E8400, 3.0GHz Memory: 1 GB RAM Graphics: 9800 GTX, Radeon HD 5850 Storage: 2 GB available space

What platforms is Loot Rascals available on?

Loot Rascals is available on Windows PC.

Is Loot Rascals worth buying?

Loot Rascals has 86% positive reviews from 65 players. Metacritic score: 71/100.

When was Loot Rascals released?

Loot Rascals was released on Mar 7, 2017.

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